For the second episode of “The Flash Accent”, I wanted to interview Jean-Marc Le Roux, CEO of Aerys. His company based in Paris is developing Minko, an open-source 3D framework on top of the Stage 3D API (aka. ‘MoleHill’). The Stage3D APIs are a set of low-level GPU-accelerated APIs enabling advanced 3D capabilities across multiple [...]
Continue ReadingI launched a contest on the 1st of July in Europe with the support of the European marketing team: the Adobe Mobile Challenge. To participate, you had to build a great AIR application and publish it on the three market places (Android Market, Apple Store and BlackBerry AppWorld) before the 1st of September. I received [...]
Continue ReadingAndrew Shorten, Product Manager of Flex and Flash Builder, has just published an article on the Flex Team Blog about the future of Flex. If I were to try to summarize it, I’d say that: Adobe is still very committed to investing in Flex and the Flash Platform. One of the main use cases the team will [...]
Continue ReadingSince Flex 4.5, you have had the ability to develop and export your projects as Android, iOS and PlayBook mobile applications that behave as native ones. You can also export your Flex mobile project as AIR desktop apps. Just open Flash builder, open your project and choose Project > Export release build. You can then export [...]
Continue ReadingThis morning, Adobe released a preview of Adobe Edge, the first Adobe tool dedicated to HTML5 and CSS3 animations. As the web standards are evolving to enable interactive animations, Adobe Edge lets you choreograph graphical assets on the screen. Motion designers who are used to After Effects or Flash Pro can create advanced animations in few seconds [...]
Continue ReadingFlex 4.5 is a unique opportunity for application developers to develop one code base and compile it for iOS, Android and the BlackBerry PlayBook. I’ve already posted some tutorials to explain how to dynamically adapt the layout of your app depending on the screen resolutions, how to adapt your app to some UI patterns, or how [...]
Continue ReadingI’m happy to announce the official launch of a contest for EU residents: The Adobe Mobile Challenge. Adobe are challenging you to build a great AIR app and publish it into the Apple Store, the Android Marketplace and the BlackBerry App World for a chance to win a trip to Adobe MAX in Los Angeles, California [...]
Continue ReadingThe screen size of a tablet device is much bigger than a smartphone one. It’s very close to a desktop one. If you plan to develop a mobile application and run it on smarphones and tablets, you need to adapt the UI (your views) for several reasons: user experience, performance and usability. Usually, you carry [...]
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